#ifndef GAMEMANAGER_
#define GAMEMANAGER_
#include<vector>
#include "player.h"
#include <GL/glfw.h>

class GameManager
{
	private:
		std::vector<Player*> m_players;
		
	public:
		GameManager(void);
		~GameManager(void);
		std::vector<Player*> getPlayersList(void);
		void addPlayer(Player *aPlayer);
		void removePlayer(Player *aPlayer);
		Player *getPlayer(char *name);
	
};

#endif /*GAMEMANAGER_*/
